Vaguely Awesome | Dustin X Davis | Game Producer
Portfolio of Dustin X. Davis, Game Producer
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Dustin X. Davis
Game Producer
512-576-8193 l dustinxdavis@gmail.com | www.vaguelyawesome.com

Key Skills

Management:
Task and schedule creation
Project backlogs
Setting and maintaining scope
Sprint Planning
Sprint Retrospective
Risk analysis and mitigation
Removing blockers
Performance reviews
Postmortems
Development:
Creative art direction
Creative marketing and advertising
2D storyboarding and illustration
Pitching and Presentations
Documentation writing:
    GDD, ASG, LDD, ADP
    Concept, Statement of Work
Kleenex, Usability, and Playtest
    (running, analysis and reports)
Methodologies and Tools:
Agile with Scrum
Scrum Master, Scrum Boards
Wiki Building
Perforce and SVN
Jira and Confluence
Unreal Development Kit
Adobe Photoshop and Illustrator
Audacity
Microsoft Office Suite



Game Development Producer

Production Analyst
Gearbox Software, Frisco, TX


3 years, 2014 - 2017
During development of:
Borderlands: the Pre-Sequel
Borderlands: The Handsome Collection
Homeworld Remastered
Battleborn

and Unannounced titles
  • Evaluation of production software
  • Maintained company-wide headcount and project assignments
  • Liaison for external developers on multiple titles
  • Created and maintained org charts, project calendars, and other project development graphics
  • Aided project staffing transitions, data analytics
  • Served as Scrum Master and producer for UI, Systems, NPC, and Gamefeel teams on Unannounced Title
  • Administered Sprint Retrospectives and Sprint Planning
  • Team Sizes 5-12, Project size 200+

Producer
  Hymn of the Sands
Unreal Development Kit
5 months, 2013
Team of 14 developers
  • Student Team, SMU Guildhall
  • Maintained schedule and clearing project blockers
  • Approved content and gameplay
  • Served as Scrum Master
  • Maintained project wiki and documentation
  • Ran Kleenex tests, Usability tests, and Playtests
  • Administered Sprint Retrospectives and Sprint Planning

Art Producer
  Kraven Manor
Unreal Development Kit
kravenmanor.com
5 months, 2013
Team of 13 developers
  • Student team, SMU Guildhall
  • Developed art themes, direction and ASG documentation
  • Responsible for prioritizing asset requests, keeping art tasks within scope and schedule, and approving art content
  • Developed game audio, core gameplay, and puzzle content
  • Wrote game story and narrative text
  • Developed 2D art content for user interface and decals
  • Ran Kleenex tests, Usability tests, and Playtests
  • Administered team Sprint Retrospectives and Sprint Planning 

Other Professional Experience
Support Supervisor
APPLE COMPUTER, INC.
Austin, TX

September 2001– August 2006
Teams of 8-20
  • Served as call escalation and support team manager for Apple Direct sales support
  • Provided and helped develop email support for .mac and iTunes
Graphic Artist/ Designer II
INTEK CONSULTANTS
Austin, TX
May 2000 – June 2001
Team of 7
  • Served as graphic artist for in-house software development
  • Provided web design for Intek and their clients
Support Staff/ 
Web Designer
CCS INTERNET
Austin, TX
November 1998 – May 2001
Team of 6
  • Provided web design for CCSI and their clients
  • Provided technical support for ISP service customers

Education
Master of Interactive Technology, Digital Game Development
The Guildhall at Southern Methodist University,  Plano, TX
Specialization in Production
January 2012 - December 2013
Master of Arts, Advertising
The University of Texas,  Austin, TX
Texas Creative Program, Specialization in Art Direction
September 2006 – May 2008
Bachelor of Science, Computer Science
The University of Texas,  Austin, TX 
Dean’s Scholars Natural Sciences Honors Program
September 1994 – May 1998        

Awards

Finalist, 2008 One Show College Client Pitch Competition
Winner, 2006 Penny Arcade Expo “Pitch Your Game Idea” competition

2012 Gold Prize Winner GDC Game Narrative Review Competition
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