My Role as Art Producer
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Reviews for Kraven Manor
- “A stunning game well above the standards of other horror titles out there.” – 1001-Up.com
- “A work of distinction.” – Rock Paper Shotgun
- “When AAA quality meets indie horror” – CreepyGaming.net
- “This game is phenomenal. One of the coolest horror games I’ve played. Genuinely scary.” – Jess McDonnell, Gamespot House of Horrors
- “Absolutely Incredible. Everything about it was amazing – I’m blown away… best horror game ever.” – Markiplier
- “A horror indie masterpiece” – n3rdabl3.co.uk
- “I’m impressed… Ever have something so creepy hit you that it made you do a double take?” – Game Industry News
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Kraven Manor Trailer
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Mini-Postmortem
on my role on
Kraven Manor
on my role on
Kraven Manor
What Went Well
![]() The unexpected results of these public tests were significant. Beta testers from the "Let's Play" YouTube community blew up the popularity of Kraven Manor online. To date, there have been more than a thousand Kraven Manor YouTube videos with a total of more than 3 million views.
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What Went Wrong
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What I Learned, as Art Producer
- Early development time spent beyond gameplay and theme is fragile
- Tap great game design ideas from everyone
- Playtest analysis is extremely efficient use of time for team focus
- Getting new artwork in-game helps morale like nothing else