My Role as Game Designer/ Associate Producer
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FrankenFrenzy was an eight-week project for five students. FrankenFrenzy is a casual 2D PC strategy game built in Torque. Players build, deploy and level up monsters as they assume the role of Dr. Victor Frankenstein defending his lab from marauding villagers.
Development of FrankenFrenzy was a labor of love for me, and I put my hand in every aspect of development: production, programming, art, audio, and design. As Game Designer on my first team game project, I got to play with a favorite game concepts - strategy and customizable characters. These concepts carried over into my Master's Thesis on balancing customizable units. |
My FrankenFrenzy concept art |

Mini-Postmortem
on my role on
FrankenFrenzy
on my role on
FrankenFrenzy
What Went Well
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What Went Wrong
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What Was Learned
- Make vision/direction/quality requirements clear early and often
- Let individuals have spheres of responsibility
- Respond to small issues immediately before they grow
- Set the pace and work ethic for the team