My Role as Game Designer / Associate Producer
|
About Assault & Batteries Assault and Batteries is a PC Capture-The-Flag first person shooter built in the Unreal engine. Players take the role of rogue toys competing in team combat on a train set in a toy store at night. Players can carry and use large batteries to power elements of the battlefield, including drawbridges and a toy train. Assault and Batteries is a team-based multiplayer game for 6-10 players, but missing players can be replaced with computer-controlled bots.
|
|
Mini-Postmortem
on my role on
Assault and Batteries
on my role on
Assault and Batteries
What Went Well
|
What Went Wrong
|
What I Learned, as a Producer
- Usefulness of spheres of responsibility
- Value of level streaming as means of division of labor
- When visibility is lacking, quickly correct
- Actively seek out ways to help
- HUD, AI, and player communication are going to take twice as long as you expect